AI Insights · Timothy · July 2024
Top 5 High Fantasy Games in Kuwait - Q2 2024
Discover the performance of the top 5 high fantasy games in Kuwait for Q2 2024, including trends in downloads, revenue, and active users, based on Sensor Tower data.
During the second quarter of 2024, the high fantasy game market in Kuwait saw significant activity. Here's a detailed look at the performance of the top 5 games on a unified platform, including trends in weekly downloads, revenue, and active users.
Squad Busters, published by Supercell, made a strong debut in late May. Weekly revenue began at $7.8K in the last week of May, slightly dipped to $6.8K in the first week of June, and then varied between $4.4K to $8.8K through the end of June. Weekly downloads peaked at 35K in the last week of May, followed by a sharp decline to 1.7K by the end of June. Active users started at 31.6K in the last week of May, declining to 5.9K by the end of June.
Akinator from Elokence maintained a consistent presence. Weekly revenue varied, starting at $130 in early April, peaking at $322 in mid-June, and settling at $128 by the end of June. Downloads ranged from 1.1K to 2.9K, with the highest in late April. Active users peaked at 10.3K in late May and ended at 6.9K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology saw robust revenue, starting at $41K in early April, peaking at $65.7K in late April, and ending at $27.7K in late June. Downloads were steady between 1.2K and 1.9K, with a peak in late June. Active users remained stable, ranging from 6.1K to 6.7K throughout the quarter.
Clash of Clans, another hit from Supercell, showed fluctuating revenue, starting at $28.3K in early April, peaking at $25.4K in late April, and stabilizing around $10.2K to $12K by the end of June. Downloads were consistent, averaging around 900 to 1.3K weekly. Active users were strong, fluctuating between 43K and 47.5K.
Solo Leveling: Arise, published by Netmarble Corporation, showed promising revenue, starting at $15.2K in the first week of May, peaking at $16.7K in late May, and then varying between $6.5K to $8.4K through June. Downloads began at 5.1K in early May, dropping to 277 by the end of June. Active users started at 4.9K, reaching 6.6K by the end of June.
These insights come from Sensor Tower, offering a comprehensive look at the high fantasy games market in Kuwait for Q2 2024. For more detailed analytics and trends, visit Sensor Tower.